![]() It worked okay in the moment, but now when you come back to refine it you have the chance to really kind of flesh those out with the time and respect that you’d want to. “You’re creating improvised NPCs on the fly, and you kind of fumbled through it. “Originally you’re telling the story to be the stage for your players,” Mercer said. The challenge of Critical Role is staying on top of the fantastical details A weird die roll can make a nobody into an integral part of the plot, and that was certainly true for Critical Role’s Vox Machina campaign. It’s not uncommon for those ad hoc characters to suddenly attract a lot of attention. Of course, sometimes you just need a random bartender and have to pull a name and a personality out of a hat. For Mercer, a professional voice actor, they’re also an expression of his skill as an artist. ![]() They become the object of quests, and the villains propelling the action. NPCs give the imaginary world narrative texture and emotion. “How could I bring this NPC to be a little more important and impactful to this moment, give them a little more life?”ĭungeon Masters (DMs) will often spend as much or more time crafting NPCs (non-player characters) as players do crafting their characters. “One of the cool things about it was going back and being able to find the moments where I’m like, how could I have done this a little better?” Mercer told Polygon recently in an interview. He’s getting the chance to play out his Dungeons & Dragons campaign for a second time, with the original players all sitting at the table. With The Legend of Vox Machina, he’s getting an opportunity that virtually no one ever does - well, aside from the “making an animated television series” bit, I guess. Vox Machina did not learn the name of this dragon until Allura Vysoren told them that they had defeated one of Vorugal's children, Skysunder, two years before the Chroma Conclave attacked Emon.Matthew Mercer is an extraordinary Dungeon Master, but even the best ones make mistakes. The party managed to defeat her, with Pike Trickfoot landing the killing blow, and safely returned to Westruun, where the citizens were released from their icy prison. Skysunder revealed her true form as a white dragon, although she was weakened by her premature rebirth. On the other side was an icy, frozen world, the Frostfell. ![]() She opened a portal and leaped through, closely followed by Vox Machina. In the crystal's place stood Skysunder, in the form of a pale, nude woman. The crystal suddenly detonated, freezing everyone except Vox Machina, who were protected by Abjurist Noja. In 809 PD, during the Winter's Crest Festival in Westruun, a mysterious blue crystal was delivered to the town. Winter's Veil Crisis Vox Machina Origins Series III ![]() At Errevon's defeat, Skysunder was defeated and sealed beneath the Frostweald by the Arcana Pansophical. It was with her help that, two years into the reign of Sovereign Zan Tal'Dorei's reign of her new kingdom, Errevon opened a portal in the forest now known as the Frostweald and plunged Tal'Dorei into an eternal winter known as the Icelost Years. She acted as a scout in order to find the weakest points between the planes. Background Īt some time prior to or concurrent with the Scattered War, Skysunder came into the service of the ice titan Errevon. Official art of Skysunder in humanoid form, by Olivia Samson from Vox Machina Origins III #3. It was only after they chased her through a portal that she revealed her true form to be that of a white dragon. When Vox Machina first saw Skysunder, she had the appearance of a pale, nude woman with white hair and a frail physique.
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